For one of my final first year pieces I created a first person shooting range environment. This level features a custom character model, a hand created animation blueprint and blendspace, hitscan weapon firing, reloading, target enemies and mobile enemies. The environment is also decorated with graffiti created from my own original drawings.
Monthly Archives: March 2020
UE4 Dock Environment
This environment was created in UE4 to practice level layout and lighting techniques. Custom assets were added including the railings and lamp posts.
Sword Models
Some early sword models from when I was first working in 3DS Max.
Sculpted Landscape
This landscape was sculpted using the inbuilt landscape tools, then painted with a custom landscape texture. Basic architecture was added for scale. Later, I incorporated post processing effects to improve the lighting.
Heightmap Landscape Test
Early on in using UE4 I attempted to create a large environment from a heightmap drawn in Photoshop. I created a landscape texture using free texture samples and applied it to test the scene.
ArchDev Course
Before starting my current degree I used an online course to learn basic scene layout and lighting techniques in UE4.
Welcome
Just an intro post
