IOH Version 1.0.1.0

In version 1.0.1.0, I have rebuilt the entire game from scratch, with my player character remaining static in the gamespace whilst objects move toward her, giving the illusion that she is moving without the danger that the player will venture outside of the boundaries of the working space in Unreal Engine.

The new game features a full game loop, with the game showing logo and main menu screens, then allowing the game loop to run until the player dies, then a death screen which the player can use to return to the start of the game loop. The game counts time, score and distance (also a time measurement, in order to simulate measuring this statistic).

The player character moves down a highway at speed, avoiding oncoming cars and firing a projectile weapon. These projectiles, and the jetpack the character wears, are both colour coded to either blue or green, with projectiles able to destroy vehicles only of the opposing colour. The game spawn cars in one of the two colours randomly, and despawns them when they pass the player.

As the player character is now equipped with a jetpack, she can hover slightly when the jump button is held. As time passes, the speed of the cars coming towards the player increases exponentially. Destroying cars not only rewards points but increases the score multiplier that calculates the distance from score, meaning the more enemies the player destroys, the faster their ongoing score will increase.

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