This video contains the first prototype build of my game, which I am currently calling IOH. This third person shooter build includes hitscan firing, which depletes the player’s blue bar. Crouching disables firing but shields the player and restores their blue bar. Holding the fire button charges your shot, and if the purple bar fills you can fire off a larger shot. Targets are present that flash when damaged and disappear after being hit three times.
This project uses Epic Games’ Infinity Blade Effects Pack, and the FPS Weapons pack by Deadghost Interactive. The character model was created in Maya using Quad Drawing and animated using Mixamo. The particle effects are applied in a variety of ways, including muzzle flashes and hit effects.

